Most of the hours spent on Trainz right now are testing schedules. I'm trying to write working timetables which give a good bass for activities to naturally exist. And of course its part of making it a believable realistic railway.
As well as watching two trains run over and over again, problem solving till it goes without a hitch, i've started doing a sortof quality control.
I ran a DMU from Brigden to the national park's halt and took note of any issues I could see. Taking note works much better than just looking for issues then forgetting to fix them..
In this run of only 3 or so minutes I noted at least 20 issues, which sounds a lot but most are fixable in a second or two.
Heres an example of the list written.
Brigden Station area
- Grass lacking at Brigden Station
- Floating benches
- Flickering posters
- Floating point rods
- Point wiring dodgy
- Dodgy garden hedges
- Sinking people on platform
- Wonky flatforms
- AOCL light flashing constantly
- Dukey on signal (he should be there but hes going to fall!)
Brigden - DH Halt
- Level Crossing broken
- Harsh embankments and hills
- Incorrect textures on harsh hills
- DH is generally a mess!
I generally rushed Brigden to Dallaston park, so this is why I started here and not from Bowery.
Along with paths and schedules, next step is to touch up Bowery - Brigden in the same way as above.
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One of the fixed things is the level crossing. I reskinned various assets to make the wooden basis/boards . I think the effect works quite well. (Not that you can see them from this angle) |